This shows the percentage of damage taken from a successful hit, depending on the defender's Armor rating.
Defender's Armor | Damage |
---|---|
0 | 150 % |
1 | 120 % |
2 | 100 % |
3 | 80 % |
4 | 60 % |
5 | 50 % |
6 | 40 % |
7 | 30 % |
8 | 20 % |
9 | 0 % |
This shows how many experience points (Xp) both heroes and units need to gain levels, and how it is calculated for heroes. The hero table is available on the Warlords Battlecry II foldout card, but is included here for completeness.
Unit Level | Xp | Medals | Title |
---|---|---|---|
1 | 0 | 0 | Novice |
2 | 5 | 1 | Expert |
3 | 10 | 2 | Veteran |
4 | 20 | 3 | Champion |
5 | 40 | 4 | Master |
6 | 80 | 5 | Grandmaster |
7 | 160 | 6 | Elite |
8 | 320 | 7 | Super-Elite |
This shows how the race of the hero affects each particular race's unit Combat skill.
Race | Barbarian | Daemon | Dark Dwarf | Dark Elf | Dwarf | Fey | High Elf | Human | Minotaur | Orc | Undead | Wood Elf |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | +1 | - | - | - | - | - | - | - | - | - | - | - |
Daemon | - | +1 | - | - | - | -1 | - | - | - | - | - | - |
Dark Dwarf | - | - | ** | - | - | - | - | - | - | - | - | - |
Dark Elf | - | +1 | - | +1 | - | - | -1 | - | - | - | +1 | - |
Dwarf | - | - | - | - | +1 | - | - | +1 | - | - | - | -1 |
Fey | - | -1 | - | - | - | +1 | - | - | - | - | - | - |
High Elf | - | - | -1 | -1 | - | - | +1 | +1 | - | - | - | +1 |
Human | +1 | - | - | - | +1 | - | - | +1 | - | -1 | -1 | - |
Minotaur | - | - | - | - | - | - | - | - | +1 | +1 | -1 | - |
Orc | - | - | - | +1 | - | - | - | -1 | +1 | +1 | - | - |
Undead | -1 | - | - | +1 | - | -1 | - | - | -1 | - | +1 | - |
Wood Elf | - | - | -1 | - | -1 | +1 | +1 | - | - | - | - | +1 |
This shows how the weather conditions affect each particular race's unit Combat skill.
RACE | Day | Night | Fine | Rain |
---|---|---|---|---|
Barbarian | - | -1 | - | - |
Daemon | - | - | - | +1 |
Dark Dwarf | - | - | - | -1 |
Dark Elf | - | +1 | - | - |
Dwarf | - | - | - | -1 |
Fey | - | - | +1 | - |
High Elf | +1 | - | - | - |
Human | - | -1 | - | - |
Minotaur | - | - | - | - |
Orc | - | +2 | - | - |
Undead | - | +2 | - | +1 |
WoodElf | - | - | +1 | - |
The percentage chance of success of casting a spell depends on the hero's Casting skill.
Hero's Casting Skill | Successful Cast |
---|---|
1 or less | 10 % |
2 | 20 % |
3 | 30 % |
4 | 35 % |
5 | 40 % |
6 | 44 % |
7 | 48 % |
8 | 52 % |
9 | 56 % |
10 | 60 % |
11 | 63 % |
12 | 66 % |
13 | 69 % |
14 | 72 % |
15 | 75 % |
16 | 78 % |
17 | 81 % |
18 | 84 % |
19 | 87 % |
20 | 90 % |
21 | 91 % |
22 | 92 % |
23 | 93 % |
24 | 94 % |
25 | 95 % |
26 | 96 % |
27 | 97 % |
28 | 98 % |
29 | 99 % |
30+ | 100 % |
The speed of building conversion depends on the hero's Conversion skill.
Hero's Conversion Skill | Time to Convert |
---|---|
1 | 80 sec |
2 | 70 sec |
3 | 60 sec |
4 | 50 sec |
5 | 48 sec |
6 | 45 sec |
7 | 42 sec |
8 | 39 sec |
9 | 36 sec |
10 | 33 sec |
11 | 32 sec |
12 | 30 sec |
13 | 29 sec |
14 | 28 sec |
15 | 27 sec |
16 | 26 sec |
17 | 25 sec |
18 | 24 sec |
19 | 23 sec |
20 | 22 sec |
21 | 21 sec |
22 | 20 sec |
23 | 19 sec |
24 | 18 sec |
25 | 17 sec |
26 | 16 sec |
27 | 15 sec |
28 | 14 sec |
29 | 13 sec |
30 | 12 sec |
Above 30 | -1 sec per 10 skill points |
This describes the effects of a hero's Magery skill on maximum mana points, mana regeneration rate, and casting bonus.
Hero's Magery Skill | Maximum Mana | Mana Regeneration (Time for 1 point mana) | Casting Bonus |
---|---|---|---|
1 | 2 | 45 sec | -4 |
2 | 4 | 37 sec | -3 |
3 | 6 | 30 sec | -2 |
4 | 8 | 25 sec | -2 |
5 | 10 | 20 sec | -2 |
6 | 12 | 16 sec | -1 |
7 | 14 | 14 sec | -1 |
8 | 16 | 12 sec | -1 |
9 | 18 | 11 sec | - |
10 | 20 | 10 sec | - |
11 | 25 | 9.5 sec | - |
12 | 30 | 9 sec | - |
13 | 35 | 8.5 sec | +1 |
14 | 40 | 8 sec | +1 |
15 | 50 | 7.5 sec | +1 |
16 | 60 | 7.25 sec | +2 |
17 | 70 | 7 sec | +2 |
18 | 80 | 6.75 sec | +2 |
19 | 90 | 6.5 sec | +3 |
20 | 100 | 6.25 sec | +3 |
21 | 105 | 6 sec | +4 |
22 | 110 | 5.8 sec | +4 |
23 | 115 | 5.6 sec | +5 |
24 | 120 | 5.4 sec | +5 |
25 | 125 | 5.2 sec | +6 |
26 | 130 | 5 sec | +6 |
27 | 135 | 4.9 sec | +7 |
28 | 140 | 4.8 sec | +7 |
29 | 145 | 4.7 sec | +8 |
30 | 150 | 4.6 sec | +8 |
Above 30 | +5 per skill point | gradual decrease | +1 per 5 skill points |
The number of units you can have in your army limit and retinue depends on the hero's Command skill. It also affects the time the hero's Morale effect lasts after a unit has left the command radius.
Hero's Command Skill | Bonus Army Limit | Units in Retinue | Morale Effect Time |
---|---|---|---|
1 or less | - | 1 | 1 sec |
2 | 1 | 2 | 2 sec |
3 | 1 | 2 | 2 sec |
4 | 2 | 2 | 3 sec |
5 | 2 | 3 | 3 sec |
6 | 3 | 3 | 4 sec |
7 | 3 | 3 | 4 sec |
8 | 4 | 4 | 5 sec |
9 | 4 | 4 | 5 sec |
10 | 5 | 4 | 6 sec |
11 | 5 | 5 | 6 sec |
12 | 6 | 5 | 7 sec |
13 | 6 | 5 | 7 sec |
14 | 7 | 6 | 8 sec |
15 | 7 | 6 | 8 sec |
16 | 8 | 6 | 9 sec |
17 | 8 | 7 | 9 sec |
18 | 9 | 7 | 10 sec |
19 | 9 | 7 | 10 sec |
20 | 10 | 8 | 11 sec |
21 | 11 | 8 | 11 sec |
22 | 12 | 8 | 12 sec |
23 | 13 | 8 | 12 sec |
24 | 14 | 8 | 13 sec |
25 | 15 | 8 | 13 sec |
26 | 16 | 8 | 14 sec |
27 | 17 | 8 | 14 sec |
28 | 18 | 8 | 15 sec |
29 | 19 | 8 | 15 sec |
30 | 20 | 8 | 16 sec |
Above 30 | +1 per skill point | 8 | +1 sec per 2 skill points |
The percentage chance of success depends on the difference between the attacker's and defender's Combat skills.
Death Blow does Quadruple damage; Critical Hit does Double damage; Good Hit does Normal damage; Marginal Hit does Half damage; Miss does 1 point of damage.
Attacker - Defender Combat Skills | Death Blow | Critical Hit | Good Hit | Marginal Hit |
---|---|---|---|---|
-20 | 1 % | 2 % | 15 % | 30 % |
-19 | 1 % | 2 % | 16 % | 31 % |
-18 | 1 % | 2 % | 16 % | 32 % |
-17 | 1 % | 2 % | 17 % | 33 % |
-16 | 1 % | 2 % | 17 % | 34 % |
-15 | 1 % | 2 % | 18 % | 35 % |
-14 | 1 % | 2 % | 18 % | 36 % |
-13 | 1 % | 2 % | 19 % | 37 % |
-12 | 1 % | 2 % | 19 % | 38 % |
-11 | 1 % | 2 % | 20 % | 39 % |
-10 | 1 % | 3 % | 20 % | 40 % |
-9 | 1 % | 3 % | 21 % | 41 % |
-8 | 1 % | 3 % | 21 % | 42 % |
-7 | 1 % | 3 % | 22 % | 43 % |
-6 | 1 % | 3 % | 22 % | 44 % |
-5 | 2 % | 4 % | 23 % | 45 % |
-4 | 2 % | 4 % | 23 % | 46 % |
-3 | 2 % | 4 % | 24 % | 47 % |
-2 | 2 % | 4 % | 24 % | 48 % |
-1 | 2 % | 4 % | 25 % | 49 % |
0 | 2 % | 5 % | 25 % | 50 % |
+1 | 2 % | 5 % | 27 % | 55 % |
+2 | 3 % | 6 % | 30 % | 60 % |
+3 | 3 % | 6 % | 32 % | 65 % |
+4 | 3 % | 7 % | 35 % | 70 % |
+5 | 3 % | 7 % | 37 % | 75 % |
+6 | 3 % | 7 % | 39 % | 78 % |
+7 | 4 % | 8 % | 40 % | 81 % |
+8 | 4 % | 8 % | 42 % | 84 % |
+9 | 4 % | 9 % | 43 % | 87 % |
+10 | 4 % | 10 % | 45 % | 90 % |
+11 | 4 % | 11 % | 46 % | 92 % |
+12 | 4 % | 12 % | 48 % | 94 % |
+13 | 4 % | 13 % | 49 % | 95 % |
+14 | 4 % | 14 % | 50 % | 96 % |
+15 | 5 % | 15 % | 55 % | 97 % |
+16 | 6 % | 16 % | 60 % | 98 % |
+17 | 7 % | 17 % | 65 % | 99 % |
+18 | 8 % | 18 % | 70 % | 99 % |
+19 | 9 % | 19 % | 75 % | 99 % |
+20 | 10 % | 20 % | 80 % | 99 % |
The cost of purchasing buildings, units and skills depends on the hero's Merchant skill.
Hero's Merchant Skill | Cost |
---|---|
1 | 140 % |
2 | 135 % |
3 | 130 % |
4 | 125 % |
5 | 120 % |
6 | 115 % |
7 | 110 % |
8 | 105 % |
9 | 102 % |
10 | 100 % |
11 | 98 % |
12 | 96 % |
13 | 94 % |
14 | 92 % |
15 | 90 % |
16 | 88 % |
17 | 86 % |
18 | 85 % |
19 | 84 % |
20 | 83 % |
21 | 82 % |
22 | 81 % |
23 | 80 % |
24 | 79 % |
25 | 78 % |
26 | 77 % |
27 | 76 % |
28 | 75 % |
29 | 74 % |
30 |
74 % |
Above 30 | gradual decrease |
The percentage chance of success depends on the attacker's Combat skill.
Attacker's Combat Skill | Successful Hit |
---|---|
1 | 10 % |
2 | 20 % |
3 | 25 % |
4 | 30 % |
5 | 35 % |
6 | 40 % |
7 | 45 % |
8 | 50 % |
9 | 55 % |
10 | 60 % |
11 | 65 % |
12 | 70 % |
13 | 75 % |
14 | 78 % |
15 | 81 % |
16 | 84 % |
17 | 87 % |
18 | 90 % |
19 | 92 % |
20 | 94 % |
21 | 95 % |
22 | 96 % |
23 | 97 % |
24 | 98 % |
25 + | 99 % |
This shows how the hero's Morale skill affects the Combat and Speed of units within and outside the command radius.
Hero's Morale Skill | Units Within Radius | Units Outside Radius | ||
---|---|---|---|---|
Combat | Speed | Combat | Speed | |
1 | - | - | - | - |
2 | +1 | - | - | - |
3 | +1 | - | - | - |
4 | +1 | - | - | - |
5 | +2 | - | - | - |
6 | +2 | - | - | - |
7 | +2 | - | - | - |
8 | +2 | - | - | - |
9 | +2 | +1 | - | - |
10 | +2 | +1 | - | - |
11 | +3 | +1 | - | - |
12 | +3 | +1 | - | - |
13 | +3 | +1 | +1 | - |
14 | +3 | +2 | +1 | - |
15 | +3 | +2 | +2 | - |
16 | +4 | +2 | +2 | - |
17 | +4 | +3 | +2 | +1 |
18 | +5 | +3 | +2 | +1 |
19 | +5 | +4 | +3 | +1 |
20 | +5 | +4 | +3 | +1 |
21 | +6 | +4 | +3 | +1 |
22 | +6 | +5 | +3 | +2 |
23 | +6 | +5 | +4 | +2 |
24 | +7 | +5 | +4 | +2 |
25 | +7 | +6 | +4 | +2 |
26 | +7 | +6 | +4 | +2 |
27 | +8 | +6 | +4 | +2 |
28 | +8 | +6 | +4 | +2 |
29 | +8 | +6 | +4 | +2 |
30 |
+9 |
+7 |
+5 |
+3 |
Above 30 | +1 per 10 skill points | +1 per 10 skill points | +1 per 20 skill points | +1 per 20 skill points |
This shows how the hero's Training skill affects experience points (XP) - both his own and his units, and ability points (AP) received after a battle.
Hero's Training Skill | Hero XP | AP | Unit XP |
---|---|---|---|
1 | -25 % | - | - |
2 | -20 % | - | - |
3 | -15 % | - | - |
4 | -10 % | - | - |
5 | -5 % | - | - |
6 | 0 % | - | - |
7 | +5 % | - | - |
8 | +10 % | - | - |
9 | +15 % | - | +1 |
10 | +20 % | - | +2 |
11 | +25 % | - | +3 |
12 | +30 % | - | +4 |
13 | +35 % | +1 | +5 |
14 | +40 % | +1 | +6 |
15 | +45 % | +1 | +7 |
16 | +50 % | +1 | +8 |
17 | +53 % | +1 | +9 |
18 | +56 % | +1 | +10 |
19 | +59 % | +2 | +11 |
20 | +62 % | +2 | +12 |
21 | +65 % | +2 | +14 |
22 | +67 % | +2 | +16 |
23 | +69 % | +2 | +18 |
24 | +71 % | +2 | +20 |
25 | +73 % | +3 | +22 |
26 | +75 % | +3 | +24 |
27 | +77 % | +3 | +26 |
28 | +78 % | +3 | +28 |
29 | +79 % | +3 | +30 |
30 | +80 % | +3 | +35 |
Above 30 | +2 % per skill point to 100 % then +1 % per skill point | 41+ gives +4 AP, 61+ gives +5, 91+ gives +6, 99+ gives +7 | +1 per skill point |