Appendix

Armor

This shows the percentage of damage taken from a successful hit, depending on the defender's Armor rating.

Defender's Armor Damage
0 150 %
1 120 %
2 100 %
3 80 %
4 60 %
5 50 %
6 40 %
7 30 %
8 20 %
9 0 %

Levels

This shows how many experience points (Xp) both heroes and units need to gain levels, and how it is calculated for heroes. The hero table is available on the Warlords Battlecry II foldout card, but is included here for completeness.

Unit Level Xp Medals Title
1 0 0 Novice
2 5 1 Expert
3 10 2 Veteran
4 20 3 Champion
5 40 4 Master
6 80 5 Grandmaster
7 160 6 Elite
8 320 7 Super-Elite

Race Bonuses

This shows how the race of the hero affects each particular race's unit Combat skill.

Race Barbarian Daemon Dark Dwarf Dark Elf Dwarf Fey High Elf Human Minotaur Orc Undead Wood Elf
Barbarian +1 - - - - - - - - - - -
Daemon - +1 - - - -1 - - - - - -
Dark Dwarf - - ** - - - - - - - - -
Dark Elf - +1 - +1 - - -1 - - - +1 -
Dwarf - - - - +1 - - +1 - - - -1
Fey - -1 - - - +1 - - - - - -
High Elf - - -1 -1 - - +1 +1 - - - +1
Human +1 - - - +1 - - +1 - -1 -1 -
Minotaur - - - - - - - - +1 +1 -1 -
Orc - - - +1 - - - -1 +1 +1 - -
Undead -1 - - +1 - -1 - - -1 - +1 -
Wood Elf - - -1 - -1 +1 +1 - - - - +1
** Dark Dwarf heroes grant a +1 bonus to any race's Siege Weapon or Golem.

Weather Effects

This shows how the weather conditions affect each particular race's unit Combat skill.

RACE Day Night Fine Rain
Barbarian - -1 - -
Daemon - - - +1
Dark Dwarf - - - -1
Dark Elf - +1 - -
Dwarf - - - -1
Fey - - +1 -
High Elf +1 - - -
Human - -1 - -
Minotaur - - - -
Orc - +2 - -
Undead - +2 - +1
WoodElf - - +1 -

Casting

The percentage chance of success of casting a spell depends on the hero's Casting skill.

Hero's Casting Skill Successful Cast
1 or less 10 %
2 20 %
3 30 %
4 35 %
5 40 %
6 44 %
7 48 %
8 52 %
9 56 %
10 60 %
11 63 %
12 66 %
13 69 %
14 72 %
15 75 %
16 78 %
17 81 %
18 84 %
19 87 %
20 90 %
21 91 %
22 92 %
23 93 %
24 94 %
25 95 %
26 96 %
27 97 %
28 98 %
29 99 %
30+ 100 %

Conversion

The speed of building conversion depends on the hero's Conversion skill.

Hero's Conversion Skill Time to Convert
1 80 sec
2 70 sec
3 60 sec
4 50 sec
5 48 sec
6 45 sec
7 42 sec
8 39 sec
9 36 sec
10 33 sec
11 32 sec
12 30 sec
13 29 sec
14 28 sec
15 27 sec
16 26 sec
17 25 sec
18 24 sec
19 23 sec
20 22 sec
21 21 sec
22 20 sec
23 19 sec
24 18 sec
25 17 sec
26 16 sec
27 15 sec
28 14 sec
29 13 sec
30 12 sec
Above 30 -1 sec per 10 skill points

Magery

This describes the effects of a hero's Magery skill on maximum mana points, mana regeneration rate, and casting bonus.

Hero's Magery Skill Maximum Mana Mana Regeneration (Time for 1 point mana) Casting Bonus
1 2 45 sec -4
2 4 37 sec -3
3 6 30 sec -2
4 8 25 sec -2
5 10 20 sec -2
6 12 16 sec -1
7 14 14 sec -1
8 16 12 sec -1
9 18 11 sec -
10 20 10 sec -
11 25 9.5 sec -
12 30 9 sec -
13 35 8.5 sec +1
14 40 8 sec +1
15 50 7.5 sec +1
16 60 7.25 sec +2
17 70 7 sec +2
18 80 6.75 sec +2
19 90 6.5 sec +3
20 100 6.25 sec +3
21 105 6 sec +4
22 110 5.8 sec +4
23 115 5.6 sec +5
24 120 5.4 sec +5
25 125 5.2 sec +6
26 130 5 sec +6
27 135 4.9 sec +7
28 140 4.8 sec +7
29 145 4.7 sec +8
30 150 4.6 sec +8
Above 30 +5 per skill point gradual decrease +1 per 5 skill points

Command

The number of units you can have in your army limit and retinue depends on the hero's Command skill. It also affects the time the hero's Morale effect lasts after a unit has left the command radius.

Hero's Command Skill Bonus Army Limit Units in Retinue Morale Effect Time
1 or less - 1 1 sec
2 1 2 2 sec
3 1 2 2 sec
4 2 2 3 sec
5 2 3 3 sec
6 3 3 4 sec
7 3 3 4 sec
8 4 4 5 sec
9 4 4 5 sec
10 5 4 6 sec
11 5 5 6 sec
12 6 5 7 sec
13 6 5 7 sec
14 7 6 8 sec
15 7 6 8 sec
16 8 6 9 sec
17 8 7 9 sec
18 9 7 10 sec
19 9 7 10 sec
20 10 8 11 sec
21 11 8 11 sec
22 12 8 12 sec
23 13 8 12 sec
24 14 8 13 sec
25 15 8 13 sec
26 16 8 14 sec
27 17 8 14 sec
28 18 8 15 sec
29 19 8 15 sec
30 20 8 16 sec
Above 30 +1 per skill point 8 +1 sec per 2 skill points

Melee Combat

The percentage chance of success depends on the difference between the attacker's and defender's Combat skills.

Death Blow does Quadruple damage; Critical Hit does Double damage; Good Hit does Normal damage; Marginal Hit does Half damage; Miss does 1 point of damage.

Attacker - Defender Combat Skills Death Blow Critical Hit Good Hit Marginal Hit
-20 1 % 2 % 15 % 30 %
-19 1 % 2 % 16 % 31 %
-18 1 % 2 % 16 % 32 %
-17 1 % 2 % 17 % 33 %
-16 1 % 2 % 17 % 34 %
-15 1 % 2 % 18 % 35 %
-14 1 % 2 % 18 % 36 %
-13 1 % 2 % 19 % 37 %
-12 1 % 2 % 19 % 38 %
-11 1 % 2 % 20 % 39 %
-10 1 % 3 % 20 % 40 %
-9 1 % 3 % 21 % 41 %
-8 1 % 3 % 21 % 42 %
-7 1 % 3 % 22 % 43 %
-6 1 % 3 % 22 % 44 %
-5 2 % 4 % 23 % 45 %
-4 2 % 4 % 23 % 46 %
-3 2 % 4 % 24 % 47 %
-2 2 % 4 % 24 % 48 %
-1 2 % 4 % 25 % 49 %
0 2 % 5 % 25 % 50 %
+1 2 % 5 % 27 % 55 %
+2 3 % 6 % 30 % 60 %
+3 3 % 6 % 32 % 65 %
+4 3 % 7 % 35 % 70 %
+5 3 % 7 % 37 % 75 %
+6 3 % 7 % 39 % 78 %
+7 4 % 8 % 40 % 81 %
+8 4 % 8 % 42 % 84 %
+9 4 % 9 % 43 % 87 %
+10 4 % 10 % 45 % 90 %
+11 4 % 11 % 46 % 92 %
+12 4 % 12 % 48 % 94 %
+13 4 % 13 % 49 % 95 %
+14 4 % 14 % 50 % 96 %
+15 5 % 15 % 55 % 97 %
+16 6 % 16 % 60 % 98 %
+17 7 % 17 % 65 % 99 %
+18 8 % 18 % 70 % 99 %
+19 9 % 19 % 75 % 99 %
+20 10 % 20 % 80 % 99 %

Merchant

The cost of purchasing buildings, units and skills depends on the hero's Merchant skill.

Hero's Merchant Skill Cost
1 140 %
2 135 %
3 130 %
4 125 %
5 120 %
6 115 %
7 110 %
8 105 %
9 102 %
10 100 %
11 98 %
12 96 %
13 94 %
14 92 %
15 90 %
16 88 %
17 86 %
18 85 %
19 84 %
20 83 %
21 82 %
22 81 %
23 80 %
24 79 %
25 78 %
26 77 %
27 76 %
28 75 %
29 74 %

30

74 %

Above 30 gradual decrease

Missile Combat

The percentage chance of success depends on the attacker's Combat skill.

Attacker's Combat Skill Successful Hit
1 10 %
2 20 %
3 25 %
4 30 %
5 35 %
6 40 %
7 45 %
8 50 %
9 55 %
10 60 %
11 65 %
12 70 %
13 75 %
14 78 %
15 81 %
16 84 %
17 87 %
18 90 %
19 92 %
20 94 %
21 95 %
22 96 %
23 97 %
24 98 %
25 + 99 %

Morale

This shows how the hero's Morale skill affects the Combat and Speed of units within and outside the command radius.

Hero's Morale Skill Units Within Radius Units Outside Radius
Combat Speed Combat Speed
1 - - - -
2 +1 - - -
3 +1 - - -
4 +1 - - -
5 +2 - - -
6 +2 - - -
7 +2 - - -
8 +2 - - -
9 +2 +1 - -
10 +2 +1 - -
11 +3 +1 - -
12 +3 +1 - -
13 +3 +1 +1 -
14 +3 +2 +1 -
15 +3 +2 +2 -
16 +4 +2 +2 -
17 +4 +3 +2 +1
18 +5 +3 +2 +1
19 +5 +4 +3 +1
20 +5 +4 +3 +1
21 +6 +4 +3 +1
22 +6 +5 +3 +2
23 +6 +5 +4 +2
24 +7 +5 +4 +2
25 +7 +6 +4 +2
26 +7 +6 +4 +2
27 +8 +6 +4 +2
28 +8 +6 +4 +2
29 +8 +6 +4 +2

30

+9

+7

+5

+3

Above 30 +1 per 10 skill points +1 per 10 skill points +1 per 20 skill points +1 per 20 skill points

Training

This shows how the hero's Training skill affects experience points (XP) - both his own and his units, and ability points (AP) received after a battle.

Hero's Training Skill Hero XP AP Unit XP
1 -25 % - -
2 -20 % - -
3 -15 % - -
4 -10 % - -
5 -5 % - -
6 0 % - -
7 +5 % - -
8 +10 % - -
9 +15 % - +1
10 +20 % - +2
11 +25 % - +3
12 +30 % - +4
13 +35 % +1 +5
14 +40 % +1 +6
15 +45 % +1 +7
16 +50 % +1 +8
17 +53 % +1 +9
18 +56 % +1 +10
19 +59 % +2 +11
20 +62 % +2 +12
21 +65 % +2 +14
22 +67 % +2 +16
23 +69 % +2 +18
24 +71 % +2 +20
25 +73 % +3 +22
26 +75 % +3 +24
27 +77 % +3 +26
28 +78 % +3 +28
29 +79 % +3 +30
30 +80 % +3 +35
Above 30 +2 % per skill point to 100 % then +1 % per skill point 41+ gives +4 AP, 61+ gives +5, 91+ gives +6, 99+ gives +7 +1 per skill point