"As soon as it is available, build the structure that will allow your race to improve resource production (market, trading post, mill,...). Pay for the upgrades as soon as you can - it will pay huge dividends as the game progresses." - TEM
"When playing as the Fey, build multiple keeps. Since a good portion of your units are produced by the keep, you'll need more than one to quickly build a large force." - TEM
"It is a good idea to select one of your race's builder units as one of your starting units. When the scenario opens, have the builder begin on your keep and have your hero immediately convert nearby resources. If you are starting with just a hero, build the keep first, and then have it create a builder unit while you move your hero to convert resources. " - TEM
"You don't need to convert enemy resource sites to deny the enemy the resources there. Send some regular troops to attack lightly guarded sites and make the sites neutral. You won't benefit from the site, but if your hero and generals are busy, then at least you can hurt the enemy's production. " - TEM
"In Campaign play against multiple opponents, it is often possible to completely eliminate one enemy right away just using your hero. This will allow you to then easily defend your encampment against the other(s) while you build your forces." - Wild Willie
"where mines etc are being constantly disputed between you and other heroes - after you convert it destroy with ctrl+d - it gives you an instant boost in resources and the other hero cannot convert it until it has regenerated - when you can do it all again!" - dave
"When you start your quest or campaign you should at least have two builders handy in the beginning. Why? One builder builds your main command post near the resources which will spit troops out and the other builder should build another main command post somewhere guarded. The second command post will be used for upgrades when the first will be used to but builders in the resources. In the meantime your hero should be converting the mines from a safe distance away from the building that is going on. It is easier to give multiple commands if the game is paused. I have found that to be the best strategy. The AI converts their mines as as you go in to the damn level so when you go into the level press F12 and then command your troops to do what they have to.it is also essential to build more than one barracks for they can spit out twice as many troops, you do the math. It is a good idea to build the resource improving building asap because that will help you prosper. Well good luck and happy killing!" - RustyRazor698
"When playing the Elves it is useful to have few Sorcecers in your retinue while playing the campaign. In this way you can raise Zombies which you can put in your mines to aid in resource production." - emperor
"When playing as daemons, get to a lvl 3 keep and then get the summoning tower. upgrade the brood ability and then you can start getting 8 quaists for 240 gold. Send the Quaists into mines to increase resource production." - ImDeath_Mon
"You should always note that your enimy will always (for as long as i have played this is true) start in the opposite corner to you. Playing as the demons has a gread advantage, start with as many demons as possible and then send them out to explore the map, or try and destroy the enimy while it s weak. Also note that some hero's will be able to defeat 4 demons and live. If the AI is anoying you by sending attacks often, kill the hero and those attack will all but die out, may be they will send one basic infantry to keep you busy. Oh and as i found out, when you play as the humans, the birds can't attack ground units. Use them to soften up the enim and destroy their towers!" - droid
"If your playing with daemons my advise would be that you build level 5 keep and summonig tower with upgrade that you can produce daemons faster and cheaper.This will help you a lot when playing with daemons and you ge tstrong army fast if you produce daemons(by the way daemon army is one of the best in the game)" - anonymous
"When your starting out you should start on camelot because it has lots of resources in the middle. I find that fey is a very good team because its cheap and you can build many of buildings with not much resources. You should try to get to lvl 3 then build a gold rainbow to upgrade your production. Then go get your enemies later in the game when you have collected up a war." - Dracon Mole
"When playing as the wood elvs quickly build the ranger guild and get all the upgrades then build 36 Gladwardens and put them in a line around your base, no one has ever got into my base with them around not even 3 dragons" - Archer
"All heroes are devastating at level 25 and above. If your hero cannot go face2face with a titan at level 30, you just threw away a lot of your gaming time. The very best hero is the one achieving his full specialist advantages early in the game, say at levels 6-10. Dark Dwarf Merchant is my favorite hero, leading, of course, masses of golems and siege machines, shadows and wyverns. Al level 7 I think, you have a merchant skill of about 20, plus 25% discount on all golems and siege machines, the backbone of your armies. You basically produce golems at the price of goblins. Plus, with your mines full of engineers (they count for two), resources flow steadily at the proper rate. Lastly, the race is well balanced in terms of resources dependency. You don t depend mostly on one resource, like minotaurs, humans or undead. Building golems with stone, shadows with crystal, siege machines with metal and wyvers with gold, you can amass a mighty punch for your enemies. My favorite tactic is RAMPANT, for upgraded units they can withstand hard punishment before falling, and having the hero around converting mines (just in case, put shadows guardian the hero)." - Gimlak Naj Mul
Sirian's Greatsword
Sirian's Shield
Sirian's Breastplate
The Vampiric Blade
The Vampiric Standard