Units

Barbarians

These are the statistics and armor ratings of units in the Barbarian race.

They can also produce the Eagle, Pegasus, and Dragon from the Eyrie (see Fliers).

Thrall Barbarian Minotaur War Dog Rider Reaver Tempest
Type Builder Missile Infantry Creature Cavalry General Titan
Setup Pts 1 1 2 2 3 5 20
Cost 10M 45M 100M 50G 72M 105G + 105M 1200G + 1200M + 1200S + 1200C
Time(sec) 20 33 45 30 45 80 600
Army Pts 1 1 1 1 2 1 4
Building 8 - - - - - -
Combat 1 2 7 6 7 18 20
Hits 10 45 80 75 105 220 700
Speed 6 8 9 16 16 14 13
Damage 5 C 10 P 12 C 15 S 15 P 50 S 90 M
Missile - Short - - - - Long
View Average Average Average Average Average Long Average
Armor
Piercing 0 1 1 2 1 1 6
Slashing 0 2 1 2 2 1 6
Crushing 0 1 1 2 1 1 6
Fire 1 1 1 2 1 1 6
Magic 1 2 1 2 2 3 6

Special Abilities

Thrall Can be put into mines.
Barbarian Spears do carry through damage.
Minotaur Eats animals to heal and cure.
War Dog -
Rider -
Reaver Converts buildings. Does triple damage to large creatures.
Tempest Causes Terror. Ignores enemy armor. Explodes on death.

Daemons

These are the statistics and armor ratings of units in the Daemon race.

They can also produce the Firebat, Harpy, and Dragon from the Eyrie (see Fliers).

Quasit Imp Succubus Daemon Nightmare Salamander Summoner Balora
Type Builder Missile Flier Flier Cavalry Creature General Titan
Setup Pts 1 2 4 6 3 5 6 20
Cost 30G + 30C 75C 100G + 100C 200G + 200M 100M + 100C 160G + 160M 200G + 200M + 100C 1200G + 1200M + 1200S + 1200C
Time(sec) 20 40 50 90 40 60 80 600
Army Pts 1 1 2 4 2 2 1 4
Building 12 - - - - - - -
Combat 2 2 8 15 9 18 10 26
Hits 30 25 100 240 120 220 120 750
Speed 14 14 10 12 17 9 11 13
Damage 10 C 10 M 15 S 50 S 30 C 35 F 40 M 130 S
Missile - Average - - - - Average -
View Very Long Average Very Long Very Long Average Average Average Average
Armor
Piercing 2 1 3 3 3 2 3 6
Slashing 2 1 2 3 3 2 3 6
Crushing 2 0 3 3 3 3 3 6
Fire 3 4 3 4 4 6 4 6
Magic 3 4 3 4 4 3 4 6

Special Abilities

Quasit Can be put into mines. Poisons.
Imp -
Succubus Leaves Souls for mana collection.
Daemon Causes Chaos. Does double damage to all good units. Summons Imps. Can devour Souls to gain mana.
Nightmare -
Salamander Can set units alight. Hits multiple enemies with one attack.
Summoner Converts buildings. Casts Banish and Daemongate spells. Can devour Souls to gain mana.
Balora Causes Terror. Causes splash damage. Ignores enemy armor. Explodes on death.

Dark Dwarves

These are the statistics and armor ratings of units in the Dark Dwarf race.

They can also produce the Firebat, Wyvern, and Dragon from the Eyrie (see Fliers).

Engineer Stone Golem Firebomb Wraith Shadow Bronze Golem Grond Ballista Battering Ram Flame Cannon Hellbore Catapult
Type Builder Infantry Siege Weapon Infantry Infantry General Titan Siege Weapon Siege Weapon Siege Weapon Siege Weapon Siege Weapon
Setup Pts 1 2 2 2 3 5 20 4 3 5 5 4
Cost 40M + 40S 80S 25M + 25C 75C 200C 100G + 200M 1200G + 1200M + 1200S + 1200C 100G + 100M 100G + 100M 150G + 150M 180M + 180C 120G + 60S
Time(sec) 25 35 25 35 50 120 600 100 50 100 90 45
Army Pts 1 2 1 1 1 2 4 4 4 4 4 4
Building 12 - - - - - - - - - - -
Combat 2 6 5 6 10 16 30 8 10 8 14 10
Hits 50 90 5 60 100 300 850 50 250 120 100 50
Speed 5 3 14 9 10 4 7 3 3 3 5 3
Damage 5 C 30 C 40 F 10 M 15 M 50 C 160 C 30 P 80 C 70 F 50 M 60 C
Missile - - - - - - - Extreme - Very Long Very Long Extreme
View Short Average Average Long Very Long Average Average Average Average Average Long Long
Armor
Piercing 2 4 2 3 3 4 6 3 4 3 4 3
Slashing 2 4 2 3 3 4 6 3 4 3 4 3
Crushing 2 2 2 3 3 4 6 3 4 3 2 2
Fire 2 3 2 3 3 4 6 1 1 3 4 0
Magic 4 3 2 3 3 4 6 3 2 2 4 1

Special Abilities

Engineer Can be put into mines - counts for 2 men. Casts Earthpower spell.
Stone Golem -
Firebomb Explodes on death.
Wraith Can attack fliers. Drains enemy XP.
Shadow Can attack fliers. Drains enemy XP. Gets +5 to combat at night.
Bronze Golem Converts buildings. Collects resources from razed buildings.
Grond Causes Terror. Causes splash damage. Ignores enemy armor. Explodes on death.
Ballista Bolts do carry through damage.
Battering Ram Does quadruple damage to buildings.
Flame Cannon -
Hellbore -
Catapult Causes splash damage. Can pick up and throw cows.

Dark Elves

These are the statistics and armor ratings of units in the Dark Elf race.

They can also produce the Phoenix, Harpy, and Dragonliche from the Eyrie (see Fliers).

Wisp Dark Infantry Dark Archer Skeleton Spider Queen Spider Dark Rider Ancient Wisp Sorcerer Assassin Blackguard Kargoth
Type Builder Infantry Archer Infantry Creature Creature Cavalry Missile Spellcaster Infantry General Titan
Setup Pts 1 1 2 1 1 2 3 3 4 4 5 20
Cost 50C 50G + 40M 75G + 30C 25G + 25M 30S 10G + 60S 100G + 100M 100C 100G + 150C 120G 150G + 150C 1200G + 1200M + 1200S + 1200C
Time(sec) 30 30 45 24 15 35 75 1 90 70 120 600
Army Pts 1 1 1 1 1 1 2 2 1 1 1 4
Building 11 - - - - - - 10 - - - -
Combat 1 5 3 2 3 7 8 8 9 15 18 20
Hits 10 30 25 20 25 65 100 100 90 100 160 720
Speed 12 9 11 10 14 15 14 8 12 16 12 16
Damage 5 M 10 P 8 P 10 S 15 P 20 P 25 S 20 M 25 M 15 S 40 S 90 M
Missile Short - Long - - - - Long Long - - -
View Average Long Long Average Average Average Average Average Long Average Average Average
Armor
Piercing 1 2 2 5 2 2 2 2 1 2 4 6
Slashing 1 2 2 2 2 2 2 2 1 2 4 6
Crushing 1 2 2 0 0 1 2 2 1 2 4 5
Fire 4 2 2 3 1 1 2 4 3 2 6 6
Magic 4 4 4 3 2 2 2 4 5 2 4 7

Special Abilities

Wisp Can merge 4 of them to make an Ancient Wisp.
Dark Infantry -
Dark Archer Fires poison arrows.
Skeleton Resistant to missiles.
Spider Causes Poison.
Queen Spider Can lay eggs in vanquished foes that hatch into Spiders.
Dark Rider -
Ancient Wisp Generates crystal equal to a level 2 crystal mine.
Sorcerer Casts Summon Zombie, Darkstorm, and Pillar of Fire spells.
Assassin Causes Poison. Can assassinate enemies with 4% chance.
Blackguard Converts buildings. Casts Invisibility spell.
Kargoth Causes Terror. Ignores enemy armor. Explodes on death.

Dwarves

These are the statistics and armor ratings of units in the Dwarf race.

They can also produce the Eagle, Griffon, and Dragon from the Eyrie (see Fliers).

Smith Infantry Crossbow Runner Berserker Runelord Dwarf Lord King Khalid Ballista Battering Ram Catapult
Type Builder Infantry Archer Infantry Infantry Spellcaster General Titan Siege Weapon Siege Weapon Siege Weapon
Setup Pts 1 1 2 1 4 5 5 20 4 3 4
Cost 40M + 40S 50G + 50M 75G + 40M 40G 300M 100G + 100S + 100C 100G + 100M + 100S 1200G + 1200M + 1200S + 1200C 100G + 100M 100G + 100M 120G + 60S
Time(sec) 35 30 45 25 80 55 100 600 100 50 45
Army Pts 1 1 1 1 1 1 1 4 4 4 4
Building 13 - - - - - - - - - -
Combat 3 5 3 2 10 12 16 20 8 10 10
Hits 50 80 50 40 200 110 280 800 50 250 50
Speed 4 4 4 8 2 3 4 11 3 3 3
Damage 5 C 10 S 15 P 5 C 25 S 30 F 60 S 90 M 30 P 80 C 60 C
Missile - - Long - - Long - Long Extreme - Extreme
View Short Short Average Long Short Average Average Average Average Average Long
Armor
Piercing 1 2 0 1 4 2 3 6 3 4 3
Slashing 1 2 1 1 4 2 3 6 3 4 3
Crushing 1 2 1 1 4 2 3 6 3 4 2
Fire 2 2 1 2 1 4 3 6 1 1 0
Magic 4 4 4 4 4 4 4 6 3 2 1

Special Abilities

Smith Can be put into mines - counts for 2 men.
Infantry Does triple damage to Elves.
Crossbow -
Runner Resistant to missiles.
Berserker -
Runelord Casts Stonecall and Doomstones spells.
Dwarf Lord Converts buildings. Resistant to missiles. Does double damage to buildings.
King Khalid Causes Terror. Ignores enemy armor. Explodes on death.
Ballista Bolts do carry through damage.
Battering Ram Does quadruple damage to buildings.
Catapult Causes splash damage. Can pick up and throw cows.

Fey

These are the statistics and armor ratings of units in the Fey race.

They can also produce the Lightning Hawk, Pegasus, and Dragon from the Eyrie (see Fliers).

Oakman Spriggan Sylph Pixie Faerie Dragon Sprite Unicorn Banshee Forestmaster
Type Builder Infantry Infantry Missile Missile Archer Cavalry General Titan
Setup Pts 1 1 1 3 2 3 4 5 20
Cost 40S 40G + 30M 25C 100C 90G + 40M + 20C 80C 150C 100G + 200C 1200G + 1200M + 1200S + 1200C
Time(sec) 25 20 15 30 55 30 90 90 600
Army Pts 1 1 1 1 1 1 2 1 4
Building 12 - - - - - - - -
Combat 2 4 1 3 3 2 14 13 26
Hits 70 20 5 20 35 25 110 140 750
Speed 4 14 17 16 11 14 16 10 18
Damage 15 C 9 P 6 P 7 M 6 F 10 P 25 P 30 M 80 M
Missile - - - Average Average Average - - Very Long
View Short Very Long Very Long Average Very Long Very Long Long Long Average
Armor
Piercing 4 3 0 1 2 1 1 3 6
Slashing 2 2 0 1 2 1 1 3 6
Crushing 2 2 0 1 2 0 1 3 6
Fire 0 2 0 1 3 2 2 3 6
Magic 4 3 5 4 3 3 4 4 7

Special Abilities

Oakman Can be put into mines.
Spriggan -
Sylph -
Pixie -
Faerie Dragon -
Sprite -
Unicorn Causes Awe. Casts Healing and Curing spells.
Banshee Converts buildings. Attacks multiple enemies at once. Casts Scare spell.
Forestmaster Causes Terror. Ignores enemy armor. Explodes on death.

High Elves

These are the statistics and armor ratings of units in the High Elf race.

They can also produce the Phoenix, Pegasus, and Dragon from the Eyrie (see Fliers).

Wisp Iceguard Longbow Dragon Knight Ancient Wisp Wyvern Mystic Unicorn Moonguard King Lunarion Scorpion
Type Builder Infantry Archer Cavalry Missile Creature Spellcaster Cavalry General Titan Siege Weapon
Setup Pts 1 1 2 3 3 4 3 4 6 20 6
Cost 50C 30G + 25M 70G + 50M 90G + 110M 100C 100G + 150C 100G + 100C 150C 200M + 50C 1200G + 1200M + 1200S + 1200C 100G + 200M
Time(sec) 30 30 40 70 1 50 70 90 75 600 100
Army Pts 1 1 1 2 2 2 1 2 1 4 4
Building 11 - - - 10 - - - - - -
Combat 1 12 4 14 8 12 8 14 15 25 14
Hits 10 30 30 120 100 140 50 100 120 800 125
Speed 12 11 11 15 8 15 10 16 12 15 4
Damage 5 M 15 P 8 P 30 S 20 M 35 S 15 M 25 P 25 P 160 C 60 P
Missile Short - Long - Long - Average - Long - Extreme
View Average Long Long Average Average Very Long Average Long Average Average Average
Armor
Piercing 1 3 2 3 2 2 2 1 3 6 4
Slashing 1 3 2 3 2 3 2 1 3 6 4
Crushing 1 3 2 3 2 3 2 1 3 6 3
Fire 4 4 1 6 4 3 1 2 1 6 2
Magic 4 4 3 3 4 3 3 4 3 6 3

Special Abilities

Wisp Can merge 4 of them to make an Ancient Wisp.
Iceguard -
Longbow -
Dragon Knight Can attack fliers.
Ancient Wisp Generates crystal equal to a level 2 crystal mine.
Wyvern -
Mystic Casts White Ward and Ring of Ice spells.
Unicorn Causes Awe. Casts Healing and Curing spells.
Moonguard Converts buildings. Can fire multiple arrows.
King Lunarion Causes Terror. Causes splash damage. Ignores enemy armor. Explodes on death.
Scorpion Can shoot multiple bolts.

Humans

These are the statistics and armor ratings of units in the Human race.

They can also produce the Eagle, Pegasus, and Dragon from the Eyrie (see Fliers).

Peasant Pikeman Squire Mercenary Knight Knight Lord Black Mage Red Mage White Mage Sirian Catapult
Type Builder Infantry Archer Cavalry Cavalry Cavalry General & Spellcaster General & Spellcaster General & Spellcaster Titan Siege Weapon
Setup Pts 1 1 2 3 2 6 5 4 4 20 4
Cost 20G 40M 60G 100G 150G + 150M 300G + 300M 200G + 200C 100G + 100C 200C 1200G + 1200M + 1200S + 1200C 120G + 60S
Time(sec) 25 20 25 40 110 200 120 120 120 600 45
Army Pts 1/4 1 1 2 2 2 1 1 1 4 4
Building 10 - - - - - - - - - -
Combat 1 7 2 9 11 16 10 10 10 35 10
Hits 10 40 30 120 150 220 120 100 100 850 50
Speed 8 9 12 17 14 15 8 9 8 15 3
Damage 5 P 10 P 8 P 20 S 30 S 40 40 M 35 F 25 M 140 F 60 C
Missile - - Average - - - Average Long Average - Extreme
View Average Average Average Long Short Short Average Average Average Average Long
Armor
Piercing 1 2 1 2 3 4 1 1 2 6 3
Slashing 1 2 1 2 4 4 1 1 2 7 3
Crushing 1 2 1 2 3 4 1 1 2 7 2
Fire 1 2 2 2 3 3 1 5 2 6 0
Magic 1 2 2 2 2 2 4 4 4 6 1

Special Abilities

Peasant Can be put into mines. Is only worth 1/4 army point.
Pikeman Does triple damage to cavalry.
Squire -
Mercenary -
Knight -
Knight Lord Each Knight Lord adds +1 to the hero's Morale skill.
Black Mage Converts buildings. Casts Hand of Ice and Drain Mana spells. Gains 5 mana for each enemy unit killed.
Red Mage Converts buildings. Casts Ring of Fire and Resist Fire spells.
White Mage Converts buildings. Casts Cure and Heal Group spells.
Sirian Causes Terror. Causes splash damage. Ignores enemy armor. Explodes on death.
Catapult Causes splash damage. Can pick up and throw cows.

Minotaurs

These are the statistics and armor ratings of units in the Minotaur race.

They can also produce the Giant Bat, Griffon, and Dragon from the Eyrie (see Fliers).

Thrall Minotaur Basilisk Minotaur Shaman Minotaur King Skull of Sartek Battering Ram Catapult
Type Builder Infantry Missile Spellcaster General Titan Siege Weapon Siege Weapon
Setup Pts 1 2 3 5 8 20 3 4
Cost 10M 100M 60G 50S + 200C 200G + 200M + 200S + 200C 1200G + 1200M + 1200S + 1200C 100G + 100M 120G + 60S
Time(sec) 20 45 40 65 90 600 50 45
Army Pts 1 1 2 1 4 4 4 4
Building 8 - - - - - - -
Combat 1 7 5 12 20 20 10 10
Hits 10 80 70 120 300 750 250 50
Speed 6 9 4 11 12 13 3 3
Damage 5 C 12 C 20 M 25 F 50 S 90 M 80 C 60 C
Missile - - Average Average - Long - Extreme
View Average Average Average Long Average Average Average Long
Armor
Piercing 0 1 4 2 2 6 4 3
Slashing 0 1 4 2 2 6 4 3
Crushing 0 1 4 2 2 6 4 2
Fire 1 1 4 4 2 6 1 0
Magic 1 1 4 4 4 6 2 1

Special Abilities

Thrall Can be put into mines.
Minotaur Can be upgraded to missile unit. Eats animals to heal and cure.
Basilisk Turns enemy units to 100 stone.
Minotaur Shaman Casts Berserker, Pillar of Fire and Ring of Fire spells. Eats animals to heal and cure.
Minotaur King Converts buildings. Causes Fear. Can attack fliers. Ignores enemy armor. Eats animals to heal and cure.
Skull of Sartek Causes Terror. Ignores enemy armor. Explodes on death.
Battering Ram Does quadruple damage to buildings.
Catapult Causes splash damage. Can pick up and throw cows.

Orcs

These are the statistics and armor ratings of units in the Orc race.

They can also produce the Giant Bat, Harpy, and Dragon from the Eyrie (see Fliers).

Kobold Orc Goblin Wolfrider Basilisk Ogre Goblin Shaman Troll Giant Gornak Elfeater Gobshooter
Type Builder Infantry Infantry Cavalry Missile Infantry Spellcaster Missile General Titan Siege Weapon
Setup Pts 1 2 1 3 3 5 4 4 6 20 5
Cost 25G 60M 30G 100M 60G 100M + 100S 200C 150S 100M + 150S 1200G + 1200M + 1200S + 1200C 300G + 300M
Time(sec) 25 35 15 60 40 60 60 70 80 600 100
Army Pts 1 1 1 2 2 2 1 2 4 4 4
Building 9 - - - - - - - - - -
Combat 1 4 2 10 5 12 10 11 16 25 10
Hits 20 60 18 120 70 180 70 150 260 820 80
Speed 8 10 14 15 4 8 12 6 10 12 3
Damage 5 S 15 S 10 C 20 S 20 M 30 C 25 M 20 C 50 C 100 M 35 C
Missile - - - - Average - Average Average - Long Extreme
View Average Short Very Long Average Average Average Long Long Very Long Average Average
Armor
Piercing 1 2 2 2 4 2 2 2 4 7 4
Slashing 1 3 2 3 4 2 2 2 3 7 4
Crushing 3 3 2 3 4 3 2 3 3 7 3
Fire 1 2 1 2 4 4 2 0 4 6 1
Magic 1 1 1 1 4 3 4 2 3 6 3

Special Abilities

Kobold Can be put into mines. Causes Poison.
Orc -
Goblin Causes Disease.
Wolfrider Can be upgraded to have Disease.
Basilisk Turns enemy units to 100 stone.
Ogre Can attack fliers.
Goblin Shaman Casts Lightning, Berserker, and Light/Darkness spells.
Troll Fast regeneration of hits. Can pick up and throw sheep.
Giant Converts buildings. Causes Fear. Does splash damage.
Gornak Elfeater Causes Terror. Turn enemies into 100 Stone. Ignores enemy armor. Explodes on death.
Gobshooter Does splash damage. Chance of Goblin surviving.

Undead

These are the statistics and armor ratings of units in the Undead race.

They can also produce the Giant Bat, Harpy, and Dragonliche from the Eyrie (see Fliers).

Zombie Skeleton Wight Wraith Liche Shadow Slayer Knight Doom Knight Vampire Lord Bane Bone Catapult
Type Builder Infantry Infantry Infantry Missile Infantry Infantry Infantry General Titan Siege Weapon
Setup Pts 1 1 2 2 4 3 4 6 6 20 4
Cost 25G 25G + 25M 75M 75C 200C 200C 150M 250M 100G + 200C 1200G + 1200M + 1200S + 1200C 120G + 80S
Time(sec) 20 24 1 1 1 1 1 1 100 600 50
Army Pts 1 1 1 1 1 1 1 1 1 4 4
Building 8 - - - - - - - - - -
Combat 3 2 6 6 10 10 14 18 16 21 10
Hits 40 20 70 60 100 100 150 250 200 750 80
Speed 4 10 6 9 8 10 6 7 12 14 3
Damage 10 C 10 S 12 S 10 M 20 F 15 M 25 S 45 S 35 S 90 F 60 C
Missile - - - - Average - - - - Long Extreme
View Average Average Average Long Long Very Long Short Short Long Average Long
Armor
Piercing 2 5 4 3 4 3 5 5 1 6 3
Slashing 2 2 3 3 2 3 5 5 4 6 3
Crushing 2 0 2 3 1 3 3 4 4 5 1
Fire 0 3 3 3 3 3 4 5 2 6 3
Magic 2 3 3 3 4 3 4 5 4 6 3

Special Abilities

Zombie Can be put into mines. Causes Disease.
Skeleton Resistant to missiles. Can morph to Wight or Wraith.
Wight Can morph to Liche or Slayer Knight.
Wraith Can morph to Shadows. Can attack fliers. Drains enemy XP.
Liche -
Shadow Can attack fliers. Drains enemy XP. Gets +5 to combat at night.
Slayer Knight Causes Chaos. Can morph to Doom Knight.
Doom Knight -
Vampire Convert buildings. Drains enemy hits. Summons bats.
Lord Bane Causes Terror. Ignores enemy armor. Explodes on death.
Bone Catapult Causes splash damage.

Wood Elves

These are the statistics and armor ratings of units in the Wood Elf race.

They can also produce the Phoenix, Griffon, and Dragon from the Eyrie (see Fliers).

Wisp Forestguard Gladewarden Woodrider Ancient Wisp Sprite Druid Treant Ancient Treant Pixie Dryad Ironbark
Type Builder Infantry Archer Cavalry Missile Archer Spellcaster Infantry Infantry Missile General Titan
Setup Pts 1 1 2 3 3 3 3 4 6 3 5 20
Cost 50C 50G + 30M 50M + 50C 150G + 50M 100C 80C 50G + 150C 200S 400S 100C 250C 1200G + 1200M + 1200S + 1200C
Time(sec) 30 25 45 75 1 30 80 100 200 30 75 600
Army Pts 1 1 1 2 2 1 1 4 4 1 1 4
Building 11 - - - 10 - - 15 - - - -
Combat 1 4 5 9 8 2 7 16 20 3 10 27
Hits 10 25 15 90 100 25 60 200 250 25 100 800
Speed 12 10 10 16 8 14 11 4 4 20 16 11
Damage 5 M 10 P 10 P 15 S 20 M 10 P 15 M 30 C 60 C 10 M 40 M 145 C
Missile Short - Long - Long Average Average - - Average Long Long
View Average Very Long Long Average Average Very Long Extreme Average Average Average Average Average
Armor
Piercing 1 2 1 2 2 1 1 5 6 1 1 7
Slashing 1 2 1 2 2 1 1 3 4 1 1 7
Crushing 1 2 1 2 2 0 1 4 5 1 1 7
Fire 4 1 1 1 4 2 2 1 1 1 1 5
Magic 4 3 3 3 4 3 4 3 4 4 4 7

Special Abilities

Wisp Can merge 4 of them to make an Ancient Wisp.
Forestguard -
Gladewarden -
Woodrider -
Ancient Wisp Generates crystal equal to a level 2 crystal mine.
Sprite -
Druid Casts Lightning and Light/Darkness spells.
Treant Causes Fear. Casts Entangle spell.
Ancient Treant Causes Fear. Casts Entangle spell. Splits into 2 Treants on death.
Pixie -
Dryad Converts buildings 25% faster.
Ironbark Causes Terror. Causes splash damage. Ignores enemy armor. Explodes on death.

Fliers

These are the statistics and armor ratings of fliers produced at the Eyrie, and which race they can belong to.

Giant Bat Eagle Lightning Hawk Firebat Phoenix Harpy Griffon Pegasus Wyvern Dragonliche Dragon
Race Minotaurs, Orcs, Undead Barbarians, Dwarves, Humans Fey Dark Dwarves, Daemons All Elves Dark Elves, Orcs, Undead, Daemons Dwarves, Minotaurs, Wood Elves Barbarians, High Elves, Humans, Fey Dark Dwarves Dark Elves, Undead All Races except Dark Elves & Undead
Setup Pts 1 2 2 1 2 4 4 4 4 16 16
Cost 10G 45G 40G + 80M + 20C 20G + 30M 20G + 40C 60G + 60C 100G + 110S 100G + 100C 100G + 150C 1000G + 1000C 1000G + 1000C
Time(sec) 10 30 45 20 30 45 45 60 50 360 360
Army Pts 1 1 1 1 1 1 2 2 2 4 4
Building - 9 - - - - - - - - -
Combat 2 7 6 3 3 8 10 9 12 20 20
Hits 20 60 30 20 35 55 140 110 140 350 400
Speed 14 12 11 14 12 9 14 16 15 12 14
Damage 7 P 10 S 10 M 12 F 6 F 20 S 30 S 30 C 35 S 45 F 50 F
Missile - - Short - Average - - - - Short Very Short
View Very Long Extreme Extreme Very Long Very Long Average Very Long Average Very Long Very Long Very Long
Armor
Piercing 0 0 0 1 0 1 2 2 2 5 3
Slashing 1 1 1 1 1 2 2 2 3 4 4
Crushing 1 1 1 1 1 2 2 2 3 4 4
Fire 1 1 1 6 5 1 2 2 3 4 4
Magic 1 1 2 2 1 2 2 2 3 4 4

Special Abilities

Giant Bat Is only worth ½ army point.
Eagle -
Lightning Hawk Cannot attack fliers.
Firebat -
Phoenix Converts buildings.
Harpy Cannot attack fliers. Causes Poison. Casts Drain Mana spell.
Griffon -
Pegasus -
Wyvern -
Dragonliche Causes Terror. Does splash damage.
Dragon Causes Terror. Does splash damage.

Allies

These are the statistics and armor ratings of special allies that can join all races. They can be produced in the normal way at Temples, or given as a reward for completing certain quests.

Archon Daemon Air Elemental Earth Elemental Fire Elemental Water Elemental
Setup Pts 6 6 6 6 6 6
Cost 600G + 600C 200G + 200M 300C 300S 100M + 250C 200C
Time(sec) 120 90 80 80 80 60
Army Pts 2 4 2 4 2 2
Combat 16 15 13 18 10 10
Hits 180 220 150 200 120 150
Speed 15 12 16 3 10 7
Damage 40 F 50 S 25 C 50 C 25 F 50 C
Missile - - - - Long Short
View Long Very Long Average Average Short Average
Armor
Piercing 2 3 3 4 2 4
Slashing 2 3 3 4 2 4
Crushing 2 3 3 4 2 4
Fire 4 4 3 4 4 1
Magic 4 4 3 3 4 2

Special Abilities

Archon Causes Awe. Does double damage to evil units.
Daemon Causes Chaos. Does double damage to all good units. Summons Imps. Can devour Souls to gain mana.
Air Elemental Causes Fear.
Earth Elemental Causes Fear. Quadruple damage to buildings.
Fire Elemental Causes Fear. Can set enemy units alight.
Water Elemental Causes Fear.

Unlockable

These are the statistics and armor ratings of special units that can join all races. They are unlocked from certain regions in the Warlords Battlecry II campaign.

Halberdier Kobold Sniper Elven Hunter Skeleton Cavalry
Type Infantry Archer Cavalry Cavalry
Setup Pts 2 2 3 3
Cost - - - -
Time(sec) - - - -
Army Pts 1 1 2 2
Combat 10 7 9 10
Hits 120 40 100 120
Speed 10 10 16 14
Damage 25 S 25 P 20 P 30 S
Missile - Very Long Long -
View Long Average Average Average
Armor
Piercing 3 1 2 3
Slashing 3 1 2 3
Crushing 3 3 2 1
Fire 3 1 1 2
Magic 3 1 3 3

Special Abilities

Halberdier Does triple damage to cavalry.
Kobold Sniper -
Elven Hunter -
Skeleton Cavalry Resistant to missiles.